Skill games

If Draft Kings and FanDuel are legal, how far can you go with virtual securities?

While online gambling hasn’t been widely legalized, there seems to be pretty good confidence in legal “games of skill”.

The market hasn’t caught on (yet).

I’ve been intrigued by these games for years.

Most of the games that companies have tried have been highly skillful games (such as first person shooters) or solo casual games (King.com started with computer casual games based on Connect-3 and such before Candy Crush took off as a pure casual game) or testing the limits of gambling (Zynga in its early days).

The “trick”, in my view, for these games to be successful, is that they have to be able to be played skillfully (some level of player strategy), but not such that any players are dominant (no one is going to stay around – and pay – getting their clock cleaned playing Doom for Dollars).

Poker captures this concept perfectly – players can always “see” how they could have done better, but aren’t frozen out by dominant players.

And the other “trick” – is to avoid actually being a gambling game (I need to write about my game Battleship Poker sometime).

… of course, if we can have Fantasy Sports for money, why not parimutuel wagering on competitive computer games and bring the horse racing business model into the 21st century?

This article is part of a series on Virtual Securities Business Models.

Questions, Comments, Extensions?

Would you like more information about how skill games work? Are you interested in skill games or skill game businesses? Do you have suggestions on how to improve this article? Other comments? Let me know.

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